Online gaming is growing at an enormous rate. As technology advances, larger, more realistic and more immersive games are created that spawns equally large communities devoted to the games. At the frontier are the MMO-games (Massive Multiplayer Online games), games where thousands of people play together in huge virtual worlds. Social gameplay is one of the cornerstones and a big provider for all the ethical issues present in the still young genre. The problems are inevitable when you look at the premises but hard to predict. These worlds are often microuniverses with cultural clashes between people from all over the world, gathered in a space not larger than Manhattan. On the following posts I will pick examples from some of the games in the MMO-genre, describing ethical dilemmas that heralds problems to come...
Wednesday, May 2, 2007
[Online Gaming]
Subscribe to:
Post Comments (Atom)
1 comment:
Manhattan är då inte så litet ska du veta!!!!!!!!!!!!!!!!!!!!
Post a Comment